Blackpool, United Kingdom

Software Engineering (Game Development)

Language: English Studies in English
Subject area: computer science
University website: www.blackpool.ac.uk
Foundation of Arts (FdA)
Development
Development or developing may refer to:
Engineering
Engineering is the creative application of science, mathematical methods, and empirical evidence to the innovation, design, construction, operation and maintenance of structures, machines, materials, devices, systems, processes, and organizations. The discipline of engineering encompasses a broad range of more specialized fields of engineering, each with a more specific emphasis on particular areas of applied mathematics, applied science, and types of application. See glossary of engineering.
Game
A game is a structured form of play, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games).
Software
Computer software, or simply software, is a part of a computer system that consists of data or computer instructions, in contrast to the physical hardware from which the system is built. In computer science and software engineering, computer software is all information processed by computer systems, programs and data. Computer software includes computer programs, libraries and related non-executable data, such as online documentation or digital media. Computer hardware and software require each other and neither can be realistically used on its own.
Software Engineering
Software Engineering is the application of engineering to the development of software in a systematic method.
Engineering
Engineers should press forward with development to meet the diversified needs of people
Harold Chestnut (1981) attributed in: Dr. Harold Chestnut: 1981 Honda Prize Laureate in: Honda Prize Ecotechnology Quote
Software
One of the difficulties in thinking about software is its huge variety. A function definition in a spreadsheet cell is software. A smartphone app is software. The flight management system for an Airbus A380 is software. A word processor is software. We shouldn't expect a single discipline of software engineering to cover all of these, any more than we expect a single discipline of manufacturing to cover everything from the Airbus A380 to the production of chocolate bars, or a single discipline of social organization to cover everything from the United Nations to a kindergarten. Improvement in software engineering must come bottom-up, from intense specialized attention to particular products.
Michael A. Jackson in: K. De Grave (ed.) Formalism & Intuition in Software Development; A conversation with Michael A. Jackson conducted by Edgar G. Daylight and Bas van Vlijmen. 2015
Software
You can't physically touch software. You can hold a floppy disk or CD-ROM in your hand, but the software itself is a ghost that can be moved from one object to another with little difficulty. In contrast, a road is a solid object that has a definite size and shape. You can touch the the material and walk the route...
Software is a codification of a huge set of behaviors: if this occurs, then that should happen, and so on. We can visualize individual behaviors, but we have great difficulty visualizing large numbers of sequential and alternative behaviors...
The same things that make it hard to visualize software make it hard to draw blueprints of that software. A road plan can show the exact location, elevation, and dimensions of any part of the structure. The map corresponds to the structure, but it's not the same as the structure. Software, on the other hand, is just a codification of the behaviors that the programmers and users want to take place. The map is the same as the structure... This means that software can only be described accurately at the level of individual instructions... A map or a blueprint for a piece of software must greatly simplify the representation in order to be comprehensible. But by doing so, it becomes inaccurate and ultimately incorrect. This is an important realization: any architecture, design, or diagram we create for software is essentially inadequate. If we represent every detail, then we're merely duplicating the software in another form, and we're wasting our time and effort.
George Stepanek (2005) Software Project Secrets: Why Software Projects Fail. p. 10-11
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