Design
Design is the creation of a plan or convention for the construction of an object, system or measurable human interaction (as in architectural blueprints, engineering drawings, business processes, circuit diagrams, and sewing patterns). Design has different connotations in different fields (see design disciplines below). In some cases, the direct construction of an object (as in pottery, engineering, management, coding, and graphic design) is also considered to use design thinking.
Digital
Digital usually refers to something using digits, particularly binary digits.
Media
Media may refer to:
Pattern
A pattern is a discernible regularity in the world or in a manmade design. As such, the elements of a pattern repeat in a predictable manner. A geometric pattern is a kind of pattern formed of geometric shapes and typically repeated like a wallpaper design.
Surface
A surface, as the term is most generally used, is the outermost or uppermost layer of a physical object or space. It is the portion or region of the object that can first be perceived by an observer using the senses of sight and touch, and is the portion with which other materials first interact. The surface of an object is more than "a mere geometric solid", but is "filled with, spread over by, or suffused with perceivable qualities such as color and warmth".
Pattern
...regard it in fact as the great advantage of the mathematical technique that it allows us to describe, by means of algebraic equations, the general character of a pattern even where we are ignorant of the numerical values which will determine its particular manifestation.
Friedrich August von Hayek, in The Market and Other Orders, University of Chicago Press, 8 January 2014, p. 366
Pattern
'Two-of-something' is just one example of a pattern, a very simple one. We can all think of other patterns, such as 'three-of something', or 'on-top-of-something' or 'bigger-than-something'. We all know how this works. The point we don't think about too often that patterns are very real but they are not part of the material world. We forget this, because we usually recognise patterns in connection with objects in the material world. We forget that the patterns themselves transcend the material world. The patterns are not material objects.
Anthony Mannucci, in Embrace the Infinite: The Science of Spirituality, John Hunt Publishing, 2012, p. 47
Design
Good design is a Renaissance attitude that combines technology, cognitive science, human need and beauty to produce something.
Paola Antonelli (2001), curator of architecture and design, Museum of Modern Art, New York, in A Conversation About The Good, The Bad And The Ugly